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The three were returning to Aldorn by boat, and were stopped in the Thenossia Lordholding's capital city of Halla, the midpoint of the group's journey. As it turned out, they ran into an old drinking buddy of his, a charismatic but reckless fighter by the name of Narg, who proceeded to get the trio in all sorts of trouble. He had accompanied her on her journey to Kaloon to see that no trouble came to her. The first of her companions was Hherrmyie, a young fighter also from Aldorn. She was the daughter of a human druid and an elven ranger, and had just completed her initial druid training. The first of these travelers was an attractive young woman named Serita. In the spring of the year 1005 three half-elven travelers were returning to the Lordholding of Aldorn, after spending the winter in the woods of Kaloon. Every fifteen years the lordholders assemble to elect a “King”, whose role is to resolve disputes between the lordholdings and to field an army (and navy) to deal with any external threats to the continent. The government structure of Phlooredah is that of a confederacy comprised of nine autonomous lordholdings. This adventure takes place on the Continent of Phlooredah. Module 1: "Search for the Rod of the Seven Parts" I occurred to me that I've never posted any earlier modules here, so decided to start a thread from the group's beginning. I've posted "Story Hours" for several of my Sunday night gaming group's modules played between the years 20 (currently on Module #141 in the character year 1021).
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Module #23, "A Visit with Louella", 2 games, 1985 (Chapter 68.). Module #22, "Strolling with Fred", 1 game, 1985 (Chapter 67). Module #19, "Life, the Squid, and Everything", 1 game, 1985 (Chapter 61). Module #18, "And Now for Something Completely Different", 2 games, 1984-1985 (Chapters 59 & 60). Module #17, "The Hidden Castle, 1 game, 1984 (unrelated - not logged). Module #15, "Lair of the Hobgoblins", 2 games, 1984 (Chapters 53-54). Module #14, "The Ghost Tower of Inverness", 6 games, 1984 (Chapters 53 -55). Module #13, "Interlude at Gladshiem", 1 game, 1984 (Chapter 49). Module #12, "The Keep on the Borderlands", 1.5 games, 1984 (Chapter 48.). Module #11, "Slave Pits of the Undercity/Secret of the Slaver's Stockade/Clearwater", 15.5 games, 1984. Module #10, "Arena", 1 game, 1984 (unrelated - not logged) Module #9, "Miscellaneous Adventures", 4 games, 1984 (Chapter 41-42) Module #7, "The Illusionist's Study", 1 game, 1983 (Chapter 36) Module #6, "The Caves of Thibaultia", 15 games, 1983, (Chapters 28-35). Module #5, "The Keep on the Borderlands", 3 games, 1983, Chapters 23-27).
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Module #4, "The Battle of Grammel", 1 game, 1983, (Chapter 23). Module #3, "The Secret of Bone Hill", 4 games, 1983, (Chapters 23-27). Module #2, "Lair of the Dwarves", 1 game, 1982, (Chapter 7). Silver Moon: The Early Years - Module Index: